Say goodbye to jumping and hello to intense, lightning-fast grounded battles! Arcus Chroma is an offline juggle combo fighting game where dodging and countering are the keys to victory. With a truly unique cast to choose from, let your mind run wild as you master the game's creative combo system.
The developers have removed the jump button, forcing players to rely on a dodge mechanic for evasion and repositioning. This design choice shifts the focus to grounded, footsie-based combat, emphasizing movement, positioning, and counter-attacking over aerial mobility.
Players praise the game's free-flowing combo system, which allows them to cancel normal attacks into other moves on hit or block. The "reverse beat" mechanic, where players can chain normals in any order, further encourages experimentation and improvisation when crafting combos. Reviewers highlight the satisfaction of mastering each character's combo potential.
Without jumps, the gameplay centers around quick ground movement. Dashing, backdashing, and dash-canceling enable players to rapidly close distances, evade attacks, and set up counter-attacks. Reviewers describe the sense of speed and control as exhilarating, making the footsie-based neutral game intense and engaging.
The 10 playable characters each possess a distinct "gimmick" or playstyle, from the puppet-like Mori to the projectile-heavy Ciel. This variety allows players to explore different approaches to the game's fundamentals-focused combat, contributing to its overall depth.
The simple four-button control scheme and lack of complex inputs make the game easy to pick up, while advanced mechanics like combo creativity, dash-canceling, and character-specific strategies provide a high skill ceiling. Reviewers praise this balance, noting the game's ability to cater to both casual and hardcore fighting game fans.