Feign is a role-playing game with a maximum of 12 players that takes place in a small town where innocents, imposters, and neutrals live together. You use your role at night and send a person from the village in the morning.
The game assigns each of the up to 12 players a unique role, such as innocent, imposter, or neutral. These roles come with distinct abilities and objectives. Innocents must work together to identify and eliminate the imposters, while imposters must covertly manipulate the town to their advantage without getting caught. Neutral roles, like the "Insane" role, can further complicate matters by having their own agendas that may not align with the innocents or imposters.
Players must navigate both cooperative and competitive elements. Innocent players need to collaborate to uncover the imposters, but the presence of neutral roles can sow distrust even among the innocents. Conversely, imposters must carefully blend in, gather information, and mislead the other players to achieve their goals, often at the expense of the town. The dynamic nature of the roles and objectives encourages players to constantly reevaluate their strategies and alliances as the game progresses.
Effective communication and interaction are crucial to success. During the day phase, players must discuss their findings, share information, and make decisions on who to eliminate. The lack of in-game voice chat means players must rely on text-based communication, requiring them to express themselves clearly and persuasively, often using unique mannerisms or coded language to signal their true allegiances.
The diverse selection of roles and the unpredictable nature of each game session contribute to the game's high replayability. With 12 players and a variety of roles, every game can play out differently, offering a fresh and engaging experience each time. Additionally, the game features a cosmetic customization system, allowing players to dress up their characters with various costumes and accessories, adding an extra layer of personalization and expression.