Not Another Weekend

by Animatic Vision, Dead Blue Friends, Dionous Games

The Developer Says...

A hilariously madcap point-and-click adventure as a determined bellboy tasked with clearing out a bustling hotel in just one wild weekend! Can he manage the chaos and evict all the guests? The clock is ticking!

Players Like...

❤ Gameplay Overview

As the eccentric bellboy Mike Melkout, players must clear out all the guests and staff from the Hotel 404 over a single weekend. The gameplay revolves around interacting with the diverse cast of characters, gathering items, solving puzzles, and using those solutions to drive the hotel's occupants away.

❤ Intuitive Controls and Interface

The game features a straightforward, mouse-driven control scheme. Left-clicking on hotspots interacts with them, while right-clicking provides more detailed descriptions. The interface includes helpful features like a map that enables fast travel between the hotel's five floors, and an in-game notebook that tracks quests and clues. Reviewers praised these UI elements for keeping the gameplay focused and minimizing frustration.

❤ Logical Puzzle Design

While the overall premise and tone are quite quirky and humorous, the puzzle design focuses on logical solutions that make sense within the game world. Reviewers noted that the challenges are difficult enough to provide satisfying "aha" moments when solved, but not so cryptic as to become overly frustrating. A few instances of "moon logic" require more lateral thinking, but these are the exception rather than the norm.

❤ Balanced Pacing and Progression

The game's structure divides each in-game day into morning, afternoon, and evening segments, preventing the gameplay from feeling overwhelming. Players can focus on a manageable set of tasks and characters per time period, with the map and quest log features helping to maintain a steady flow and sense of progression throughout the lengthy adventure.

❤ Rewarding Exploration

Reviewers found the richly detailed Hotel 404 environment to be consistently rewarding to explore. New items, characters, and plot developments continually surface as players revisit and interact with the various rooms and floors, encouraging a sense of curiosity and discovery that complements the core puzzle-solving mechanics.

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