Leave your influence in your wake as you bring together a broken land in a card-battling adventure filled with gods, heroes, and the instability of yourself and those around you. Play the story, or go online with fellow Crown Mages for tabletop card action.
The card battling system in this game revolves around a unique "tug-of-war" style mechanic, where players do not directly attack each other's health pools. Instead, the goal is to sway the opposing team's heroes to your side using energy cards. Each hero has distinct abilities that can help tip the balance of power. Players must carefully manage their energy resources and card plays to outmaneuver their opponents and seize control of the heroes.
The card battling requires considerable strategic planning and decision-making. Players must consider the colors and effects of their cards, the positioning of heroes, and how to best leverage the abilities of their own and the opponent's heroes. The game encourages experimentation with different hero and card combinations to discover effective synergies. Reviewers praised the strategic depth, noting that the gameplay has a satisfying "easy to learn, hard to master" quality.
In addition to standard 1-on-1 battles, the game also features a chaotic co-op mode that supports up to 8 players. In this mode, two teams must work together to sway the shared heroes to their side and ultimately defeat the opposing team. This adds an extra layer of coordination and teamwork, as players have to balance their individual strategies with the needs of their team.
As players progress, they can unlock new heroes with unique abilities to add to their rosters. The ability to customize and build decks around specific hero combinations provides an avenue for ongoing replayability and experimentation. While some reviewers noted that the current card pool is a bit limited, they expressed optimism that the developers will continue to expand the options over time.