Verne: The Shape of Fantasy

by Gametopia, Assemble Entertainment, WhisperGames

The Developer Says...

Become Jules Verne and adventure into the dangers that hide in Hemera, a fantastic parallel world built from his own imagination. Explore, solve puzzles and unlock the most coveted secret of the mighty Atlantis.

Players Like...

❤ Game Overview

Players step into Jules Verne's shoes aboard the Nautilus, navigating a richly imagined alternate world called Hemera through innovative gameplay mechanics and pixel art storytelling.

❤ Puzzle Solving

Challenges range from rotating mechanical components to deciphering cryptic environmental clues. Players solve puzzles by carefully examining surroundings, using logic, and experimenting with object interactions. Difficulty curves from elementary to moderately complex, requiring creative problem-solving without becoming overly frustrating.

❤ Imagination Manipulation Mechanic

The IMAG device allows players to rewrite specific narrative moments, symbolizing creativity's transformative power. This mechanic enables limited time manipulation, letting players explore alternative story paths and solve challenges through imaginative intervention.

❤ Exploration and Interaction

Side-scrolling design invites meticulous exploration of intricately detailed steampunk environments. Players uncover hidden collectibles, trigger conversations with nuanced dialogue trees, and piece together backstory through environmental storytelling.

❤ Gameplay Variety

Side-scrolling design includes observation-based puzzles, minimal platforming segments, strategic stealth sequences, contextual quick-time events, and narrative choice points.

❤ Player Engagement Highlights

The experience features comprehensive voice acting, immersive underwater and subterranean soundscapes, meticulously crafted pixel art, deep literary and historical references, and a compact 3-4 hour playtime.

❤ Gameplay Challenges

Players may encounter occasional frustrating stealth sections, some puzzles with unclear objectives, and a linear narrative that limits replayability.

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