Battle Shapers

by Metric Empire

The Developer Says...

Battle Shapers is an action-packed, sci-fi FPS roguelite in which you shoot and smash your way through swarms of corrupt robots. Wield powerful weapons, abilities and game-changing new powers stolen from ruthless Overlords.

Players Like...

❤ Movement and Controls

Players praise the smooth, responsive movement and controls as a key strength. The fluid mobility, including dashing and jumping abilities, allows for dynamic and engaging combat. Reviewers highlight that the movement mechanics feel satisfying and well-tuned, providing a high level of control and freedom during gameplay.

❤ Combat and Gunplay

The game offers a fast-paced, high-intensity combat experience that reviewers find very enjoyable. Players emphasize the tight, responsive gunplay, with a variety of unique and satisfying weapon types. The different abilities and "Outburst" powers create a diverse and engaging combat system, where effectively utilizing the full arsenal is crucial for success. Reviewers also call out the ability to punch and slam enemies into the environment as a particularly satisfying mechanic.

❤ Progression and Replayability

The progression system features a robust loop of constantly earning new capabilities, which players find rewarding. Defeating enemies and bosses unlocks new weapons, abilities, and permanent upgrades, steadily growing the player's power and potential build options. Reviewers note that this helps drive the game's replayability, and praise the ability to craft and transform both playstyle and appearance through the Overlord Cores system.

❤ Boss Battles

While the boss encounters are generally viewed as a highlight, some players express that the difficulty spikes associated with these fights can be a double-edged sword. Many reviewers consider the bosses to be engaging, well-designed challenges that require mastering their attack patterns. However, a minority feel that certain bosses are overtuned, creating frustrating difficulty walls that can hinder the flow of the gameplay loop.

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