Frantic vertically scrolling arcade shoot'em up (shmup).
The game takes clear inspiration from the arcade shoot 'em up classics of the Toaplan era, such as Truxton and V/Grindstormer. Players will experience fast-paced, challenging gameplay, fending off hordes of smaller enemies and facing off against large boss enemies. The experience emulates mid-90s style arcade shoot 'em ups, with a focus on high-score chasing and replay value.
Players have access to three main weapon types - a red spread shot, a green wide shot, and blue missiles. To upgrade their weapon, they must collect sets of three of the same power-up. This system encourages players to carefully manage their power-ups, as losing them can significantly weaken their ship.
The scoring system revolves around chaining together enemy kills to earn points. Destroying consecutive groups of enemies builds a scoring multiplier, incentivizing players to play aggressively and maintain their kill chains.
The game is widely praised for its challenging but fair difficulty. Players must master enemy patterns, bullet dodging, and weapon management to progress through the 7 stages. While difficult, the game avoids feeling unfair, with checkpoints and infinite continues allowing players to keep trying after deaths. The difficulty curve is described as striking a good balance between the tough-but-beatable nature of classic Toaplan shooters.
In addition to the main campaign, the game offers a Boss Rush mode with unique levels and bosses, as well as a Practice mode that allows players to restart from specific checkpoints. These extra modes, coupled with the score-chasing focus, provide ample replayability for genre fans looking to improve their skills and high scores.
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