Strangeland

by Wormwood Studios, Wadjet Eye Games

The Developer Says...

You wake in a surreal carnival, where a woman cries out to you before leaping to her death. Can either of you be saved? The denizens and devices of Strangeland answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park’s peak. A new adventure from the creators of Primordia.

Players Like...

❤ Engaging Point-and-Click Mechanics

The game features classic point-and-click adventure mechanics that are easy to grasp. Players navigate the surreal carnival environment by clicking on interactive objects and characters, initiating conversations and acquiring items to solve puzzles. This gameplay loop of exploring, collecting, and combining inventory items feels natural and well-designed.

❤ Thoughtfully Crafted Puzzles

Reviewers consistently describe the game's puzzles as fair and well-integrated into the narrative and environment. Solutions rarely require illogical leaps, making sense within the context of the strange carnival world. Many praise the puzzles as challenging yet solvable through careful observation and logical thinking.

❤ Helpful Hint System

The game provides a phone-based hint system that allows players to get nudges in the right direction when stuck, without becoming overly frustrated. Reviewers note this system is well-implemented, preserving a sense of accomplishment when solving puzzles independently.

❤ Open-ended Exploration

While the overall narrative is linear, the game allows players to explore the carnival environment nonlinearly, interacting with characters and solving puzzles in the order they choose. Reviewers appreciate this open-ended approach, which gives a sense of agency and the ability to uncover secrets at one's own pace.

❤ Replayable Experience

Though relatively short, the game's multiple endings and the ability to approach puzzles differently encourage revisiting the experience. Reviewers also highlight the game's rich lore and allusions, which reward players who explore the world in depth.

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