Strange events occur in the cyberpunk age: a mysterious criminal steals museum pieces, historical documents in order to make certain corrections and then puts everything back. Someone is trying to prove that Good and Evil have swapped places in the past… But why?
Players slice through a dystopian world as a mysterious headhunter, wielding a composite sword and executing precise combat techniques. The system rewards skill through intricate sword strikes with block and parry options, dynamic dodge rolls that create combat opportunities, slow-motion skill allowing tactical enemy engagement, contextual combat combos activated by specific key sequences, and stealth infiltration alternatives to direct confrontation.
Enemies react intelligently, blocking strikes and attempting evasive maneuvers. Players can chain attacks during slow-motion sequences, with sword combat requiring timing and strategic positioning. Each encounter tests reflexes and tactical thinking.
Environments seamlessly transition between neon-drenched cyberpunk streets and surreal fantasy landscapes. Philosophical narrative threads weave through investigation sequences, hidden areas reward thorough exploration, and unexpected location shifts challenge player expectations.
Experience points unlock increasingly complex combat techniques. Skill tree allows customization of fighting approach, narrative choices subtly influence character development, and each mission tests player adaptability.
Third-person perspective with cinematic combat camera, Unreal Engine 4 enables fluid character animations, and continuous updates expand gameplay mechanics.
Players seeking innovative combat systems, narrative-driven experiences, philosophical science fiction, and experimental indie game design.
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