A contemplative experience where you’ll wander through the dreams, memories and fantasies emerging from a dialogue between a grandfather and his grandchild.
Players slowly navigate a series of surreal, atmospheric environments, allowing them to carefully take in the game's detailed and often visually striking surroundings. The deliberately slow pace creates a meditative, reflective experience that evokes the fragmented nature of memory and dreams. While some players find the sluggish movement frustrating at times, the majority of reviewers suggest that the pacing is an intentional design choice that contributes to the overall atmosphere and emotional resonance.
The experience is largely passive, with players simply observing the environments and narrative fragments as they unfold. Players can freely explore the game's spaces, but there are very few interactive elements - doors open automatically, and objects cannot be manipulated. Reviewers note that this limited interactivity reinforces the sense of being a disembodied, ghostly observer moving through someone else's memories.
The narrative is presented in a fragmented, non-linear fashion, allowing players to piece together the overarching story through snippets of dialogue and the evocative environments. Reviewers praise the game's ability to convey a sense of personal, lived-in memories without relying on traditional narrative structures. The story, inspired by the developer's conversations with their grandfather, is described as open-ended and ambiguous, allowing players to project their own interpretations and experiences onto the game's world.
While the experience lasts around 45 minutes per playthrough, the game encourages multiple playthroughs to uncover all of its narrative and environmental content. Each playthrough will present the player with a different selection of scenes and dialogue, incentivizing exploration. Reviewers note that the game's scene selection feature, which allows players to revisit specific environments, enhances the game's replayability.