Promesa

by Julián Palacios Gechtman, Strelka Games

The Developer Says...

A contemplative experience where you’ll wander through the dreams, memories and fantasies emerging from a dialogue between a grandfather and his grandchild.

Players Like...

❤ You Slowly Wander Through Vignettes

As you play, you slowly wander through a series of vignettes that blend reality and surreal imagery. These scenes, guided by fragments of dialogue between a grandfather and grandchild, immerse you in a dreamlike exploration of memories and fantasies. The deliberate pacing and lack of traditional gameplay mechanics allow you to fully absorb the atmospheric environments and introspective narrative.

❤ Piece Together the Nonlinear Narrative

Rather than presenting a linear story, the game offers a nonlinear collection of scenes that you can experience in different orders across multiple playthroughs. This structure mirrors the nature of memory, where recollections often surface in a disjointed, fragmented manner. You are encouraged to piece together the underlying narrative yourself, drawing connections between the various environments and snippets of conversation.

❤ Discover Subtle Details in the Environments

One of the key strengths of the gameplay is its detailed environmental storytelling. Each scene is meticulously crafted, blending high-definition modeling with a low-resolution, pixelated visual style. This unique aesthetic, combined with thoughtful sound design, helps to create a tangible sense of place. As you explore these environments, you can discover subtle details and environmental cues that provide insight into the characters' lives and experiences.

❤ Revisit Scenes to Uncover New Perspectives

The game is designed to reward multiple playthroughs, as you will encounter new scenes and perspectives on each visit. The game's scene selection feature allows you to revisit specific areas, encouraging exploration and discovery. This encourages you to engage with the game's meditative pacing and immerse yourself in the world, rather than rushing through a single linear experience.

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