And now, for today's story.
The player takes on the role of the protagonist, Hal, as she explores various environments and interacts with objects and characters to progress the story. The core gameplay mechanic involves Hal's ability to extract memories from items she touches, which often provide clues or insights that help solve puzzles.
The game presents players with puzzles that are generally straightforward but well-designed. To solve these puzzles, players must observe their surroundings and utilize the memories they've collected. For example, one puzzle may require players to combine inventory items in a specific way, while another might involve interacting with the environment in a particular sequence. The puzzles are praised for being thematically consistent and logically integrated into the game's world and narrative.
The game encourages players to thoroughly explore each area, as interacting with various objects and environments can yield new memories, clues, or even alter the course of the story. The environments are richly detailed, with a high level of pixel art quality that enhances the immersive, atmospheric feel of the world.
While the overall story is largely linear, the game allows for some non-linearity in terms of player exploration and sequence of events. Players can backtrack to previous areas, discover optional content, and even encounter multiple endings depending on their choices and actions throughout the journey.
One of the standout aspects of the gameplay is the relationship between Hal and the talking traffic light, 195. 195 acts as a guide and companion, engaging in conversations and providing emotional support to the protagonist. These interactions add depth and nuance to the game's characters and narrative.
In addition to the core point-and-click adventure elements, the game features occasional minigames, such as a spaceship shooting segment. While these minigames are relatively simple, they offer a slight change of pace and provide additional context or lore within the game's world.
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