Alisa

by Casper Croes

The Developer Says...

Alisa is a Horror-themed Action Adventure game and a genuine throwback to the golden age of 90s 3D games.

Players Like...

❤ Gameplay Overview

The game utilizes fixed camera angles and "tank" style controls, where the player's character movement is tied to the orientation of the camera. This creates a challenging and deliberate control scheme that adds to the tense, atmospheric feel of the experience. Players must carefully navigate the mansion-like environments, manage limited resources, and defeat a variety of creepy, doll-like enemies.

❤ Exploration and Backtracking

The game world is laid out in a non-linear, interconnected fashion, often requiring players to backtrack through previously explored areas to reach new locations. This encourages careful mapping of the environments and a methodical approach to progression, as players must remember the locations of keys, items, and shortcuts.

❤ Combat and Resource Management

Combat features intentionally clunky and unforgiving mechanics, in keeping with classic survival horror style. Players have access to a variety of firearms and melee weapons, but ammo and healing items are scarce. Enemies can be difficult to hit accurately due to the fixed camera angles, forcing players to conserve ammunition and be strategic in engaging threats. Careful resource management is crucial, as running out of key supplies can lead to a game over.

❤ Currency and Upgrades

A unique gameplay mechanic is the inclusion of a currency system. Enemies drop "toothwheels" that can be used to purchase items, weapons, and upgrades from the enigmatic merchant character, Pol. This adds an interesting layer of risk/reward to combat encounters, as players must decide whether to engage enemies for their currency drops or avoid them to conserve limited resources.

❤ Dress Equipping

Another distinctive feature is the ability to equip different dresses for the protagonist. These dresses provide unique stat boosts, such as increased defense, faster movement, or reduced enemy detection. Carefully choosing the right dress for a given situation can give players an edge in combat or exploration.

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