That day, we told a lie.
The gameplay primarily consists of exploring the Hotel environment, interacting with characters Ori and Rem, and solving a variety of puzzles to progress the story. Players can unlock two distinct endings based on their choices and actions throughout the playthrough.
Players can freely explore the different rooms and floors of the small but dense Hotel world, examining various objects and conversing with the two main characters. This exploration and environmental interaction is key to unraveling the game's surreal, metaphorical narrative.
A significant portion of the gameplay revolves around completing "Sunday School Lessons" - puzzles that range from appropriately challenging to not too easy, but also not frustratingly difficult. Reviewers noted that solving these puzzles is integral to progressing the story and unlocking the two endings.
As players explore, they can collect "Indulgences" and "Celestial Cards". The Indulgences are required to access certain areas and unlock the "Noise" ending, while the Celestial Cards provide additional world-building and thematic context around the game's metaphysical elements.
Most players report a playtime of 1-2 hours to complete both main endings, which reviewers felt was an appropriate length for the game's scope and narrative focus, allowing it to maintain a focused, impactful experience.
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