Understand is an experimental puzzle game about guessing rules. In each level, you have to figure out the rules through trial and error, then draw a line satisfying all rules.
The game challenges players to guess the rules through trial and error. Each level features a grid with various shapes, and the objective is to draw a line satisfying all the rules represented by the dots at the bottom of the screen. The game offers over 100 levels across 12 chapters, with each chapter introducing new mechanics and rule sets.
The core gameplay revolves around inductive reasoning, as players must experiment, form hypotheses, and test their understanding of the rules governing each level. The game provides minimal feedback, only indicating which rules the player's line satisfies, forcing them to deduce the complete ruleset through careful observation and iterative problem-solving. Many reviewers praise the game's innovative approach, which is often compared to the "figure-it-out-yourself" mechanics of "The Witness." Each level set introduces a new set of rules, which can be simple at first but quickly become increasingly complex and challenging, requiring players to constantly re-evaluate their assumptions and adapt their strategies.
Reviewers highlight the satisfying "aha!" moments when a hypothesis is proven correct, as well as the frustration and sense of accomplishment when a seemingly impenetrable puzzle is finally solved. The game's minimalist presentation and lack of hand-holding encourages players to approach each level with a scientific mindset, systematically testing their ideas and refining their understanding.
As players progress through the game's 12 chapters, the puzzle mechanics become increasingly complex and challenging, often requiring "thinking outside the box." The game's structure, with each chapter revolving around a specific theme or mechanic, is praised for maintaining a sense of freshness and preventing the puzzles from feeling repetitive. Additionally, the ability to revisit previous levels and refine one's understanding is seen as a valuable feature that enhances the game's replayability.
Reviewers draw comparisons between the game and "The Witness," noting that both titles share a focus on inductive reasoning and the discovery of underlying rules. However, the game is praised for distilling this core gameplay element into a more streamlined and focused experience, without the extensive exploration and story elements of "The Witness."
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