Almost My Floor - point & click detective in a frightening atmosphere of sinister nightmares. Each step may end up fatal. Solve the mystery of the house #9 residents or go crazy. Labyrinth of endless floors will not let go of their victim without a fight.
The game features two playable protagonists - Alex, who is trying to make it home, and Detective Adam Trust, who is investigating the mysterious events at the apartment building. Gameplay primarily involves exploring the building, solving puzzles, and making choices that can impact the story and ending.
Players will explore the various floors and apartments of the building, searching for items and interacting with the environment to solve puzzles. The game features a flexible saving system and a hotspot indicator to aid navigation. The puzzles range in difficulty, with some described as challenging but solvable with some thought. The game avoids overly convoluted puzzles, keeping the focus on the narrative and atmosphere.
One of the standout features is the emphasis on player choice. At certain points, players will face moral dilemmas, where they can choose to solve puzzles through either a "good" or "evil" route. These choices can have consequences, both immediate and long-term, and provide an incentive for replaying to see how the story unfolds differently.
Interspersed throughout the point-and-click gameplay are timed sequences and quick-time events. These add a layer of tension and challenge, requiring players to react quickly to avoid death. While some reviewers noted these elements may not be a natural fit for the genre, they are generally well-implemented and contribute to the overall sense of immersion and peril.
Players can switch between the two protagonists, Alex and Detective Trust, experiencing different perspectives on the unfolding events. Each character has their own unique motivations and approaches, which can lead to varied experiences and choices. This narrative device helps to keep the gameplay engaging and the story compelling.
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