Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Players step into a minor lord's shoes, managing a settlement while defending against massive enemy hordes. The game combines city-building, base defense, and survival mechanics with a medieval fantasy twist.
Players meticulously balance gathering five critical resources (food, wood, stone, iron, gold), constructing intricate city layouts, building multi-layered defensive walls, producing specialized military units, and maintaining a growing population.
Dynamic physics drive combat interactions. Archers must carefully consider terrain and unit movement, with projectiles realistically impacted by obstacles. Siege weapons require precise positioning, creating tactically complex battles involving up to 25,000 enemies.
Successful settlements demand precise infrastructure placement, including efficient resource production buildings, strategically located houses to maximize population, multilayered defensive structures, and interconnected economic networks.
The game demands extraordinary strategic thinking with missions frequently requiring multiple restarts, complex tactical decisions impacting survival, a steep learning curve that rewards patient players, and engaging difficulty that punishes casual approaches.
Players manage intricate systems like disease prevention, population health, magical obelisk power systems, and burial mechanics to prevent zombie outbreaks.
The game features charming low-poly graphics, smooth performance with thousands of units, detailed unit animations, and physically modeled combat interactions.
Gamers describe this as a spiritual successor to Stronghold, offering a fresh strategic experience that combines deep resource management, massive-scale warfare, dark humor, and challenging survival mechanics.
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