KeyWe is a cute, co-operative postal puzzler starring Jeff and Debra, two small kiwi birds working in a whimsical post office. They must jump, flap, peck and butt-slam their way across an interactive landscape of levers, bells and buttons to get those messages delivered on time!
The developers masterfully incorporate new gameplay mechanics with each level. For example, one stage may task players with assembling notes by combining fragmented words cut from magazines, while the next level introduces the need to shine UV lights on the words to make them visible. This constant injection of novel challenges keeps the experience feeling fresh and engaging.
Effective communication and division of responsibilities are key to succeeding in the game's cooperative gameplay. Players must synchronize their actions, such as one player stamping packages while the other writes addresses. However, the design also allows for independent multitasking, with reviewers noting the ability to "sort of multitask with 2 brains" to handle different objectives simultaneously.
Reviewers praise the game's control scheme, describing it as "responsive" and enabling fluid interactions. Simple actions like pecking, butt-slamming, and chirping provide a natural vocabulary for players to navigate the environment and coordinate their efforts.
The game strikes an admirable balance, providing an accessible experience for casual players while still offering a satisfying challenge. Earning a silver ranking on a level is described as relatively straightforward, but securing the coveted gold medal requires a greater degree of skill and teamwork, creating a sense of progression as players improve.
The constant introduction of new gimmicks and mechanics with each level iteration ensures that revisiting stages feels fresh and engaging. Additionally, the inclusion of optional objectives, such as earning gold medals, incentivizes players to refine their strategies and explore the depth of the game's systems.