Shaolin vs Wutang 2

by J.Bowman

The Developer Says...

The sequel to Shaolin vs Wutang! Shaolin vs Wutang 2 is a INDIE love letter to Martial Arts and classic Kung Fu films. Made for casual game fans not intended for Hardcore Fighting Game players.

Players Like...

❤ Authentic Martial Arts Gameplay

Players consistently praise the game's authentic and satisfying martial arts gameplay, which expertly captures the feel and flow of classic kung fu movies. The fluid character animations, dynamic blocking mechanics, and unique martial arts styles and combos for each fighter demonstrate the developer's extensive research into the source material. Reviewers note how the game meticulously recreates the signature moves and fighting styles of iconic characters like Bruce Lee, Jackie Chan, Jet Li, and Donnie Yen, allowing players to string together satisfying combos and pull off movie-quality moves.

❤ Diverse Roster and Fighting Styles

The game's diverse cast of 20 fighters, each representing a distinct martial arts style, is another major draw for players. From Jeet Kune Do to Drunken Fist, Ninjutsu to Kickboxing, the game offers a wide variety of unique playstyles for players to master. Reviewers appreciate the level of detail and authenticity put into each fighter, from their visual designs to their specialized move sets, praising the joy of being able to re-enact beloved fight scenes and character matchups from classic kung fu movies.

❤ Depth and Customization

While the game is described as "indie casual," players note that it offers surprising depth and strategic complexity, particularly in the dynamic parrying and evasive animations of the blocking system. The ability to customize each character's appearance with alternate costumes and accessories is also praised as a nice touch that allows players to further personalize their experience. Reviewers express excitement at the prospect of the roster and customization options expanding even further in future updates.

❤ Areas for Improvement

Some reviewers point out that the controls can feel a bit "clunky" or unresponsive at times, expressing a desire for more fluid movement and tighter inputs. The lack of online multiplayer is also a common point of criticism, with many players hoping for the implementation of netplay functionality. A few reviewers also express a desire for a more robust single-player mode, such as a proper story campaign, to complement the local versus experience.

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