A simple game with big ambitions. Fight creatures, explore the world and progress your character in this ever changing world.
Players explore a randomly generated, grid-based world map, fighting creatures, gathering resources, and upgrading their character's gear and abilities through a turn-based, stat-based combat system. The game encourages customizing equipment to counter different enemy types.
The character progression and gear customization systems offer substantial depth. Players can craft, enchant, and socket their equipment, unlocking higher gear tiers and specialized builds optimized for various combat scenarios. This intricate system appeals to players who enjoy theorycrafting and min-maxing.
The game's world map comprises a grid, with each tile representing a different location, encounter, or resource node. Players must carefully navigate this grid, clearing tiles and gathering resources, while also facing "Danger Tiles" that trigger challenging battles. The world resets every hour, providing a constant sense of change and new discovery.
While the game can be played solo, it encourages cooperative play through group dungeons and an active, helpful community. Players can form parties to tackle difficult dungeons, combining their specialized builds and resources. The developers maintain a strong presence, frequently interacting with players and incorporating feedback.
The game's "seed" system allows players to collect and upgrade special items that generate unique, randomized worlds to explore. Additionally, the ability to "resign" from combat at any time, rather than facing death, introduces a unique risk-reward dynamic that encourages players to push their limits.
The simplistic, grid-based exploration and automated combat create a laid-back, "board game" style of play, making the game easy to pick up and enjoy in short bursts. The community-driven nature of the game also contributes to this relaxed atmosphere, with players helping each other and sharing in the collective progress.