In Hourglass you can create a time-clone of yourself to solve challenging puzzles. You will play as Aywa, a young adventurer who is traveling to Egypt to find her missing father - an archeologist, who never returned from his latest expedition.
Players create ghostly duplicates by recording their actions for 10 seconds, then rewinding time to generate a clone that exactly repeats those movements. This allows intricate puzzle solutions where players simultaneously coordinate their current character and previously recorded self.
The adventure unfolds across three pyramidal zones, each containing five interconnected challenges. Designers carefully introduce mechanics, starting with basic interactions like cube placement and pressure plate activation, then gradually incorporating more complex temporal manipulation techniques.
Key gameplay tools include movable cubes for triggering switches, pressure-sensitive platforms that activate mechanisms, teleportation discs enabling instant spatial relocation, and specialized time-recording gates facilitating character duplication.
The difficulty curve demonstrates remarkable intentionality: initial puzzles function as intuitive tutorials, mid-game scenarios demand increasingly sophisticated problem-solving, and late-stage challenges require precise temporal coordination and creative thinking.
Players systematically deconstruct environmental obstacles by analyzing spatial relationships, experimenting with character positioning, manipulating time-based interactions, and discovering unexpected solution pathways.
The temporal cloning system transforms traditional puzzle mechanics by allowing simultaneous action sequences, creating cooperative interactions with oneself, and introducing time as a manipulable gameplay resource.
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