Pentiment

by Obsidian Entertainment, Xbox Game Studios

The Developer Says...

Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.

Players Like...

❤ Investigative Gameplay

The gameplay revolves around exploration, dialogue, and investigation, with a focus on player choice and the consequences that arise from those choices. As the protagonist Andreas Maler, players must interview the residents of the Bavarian town of Tassing and the nearby Kiersau Abbey, gathering clues and piecing together the details of various crimes and conspiracies.

❤ Dialogue and Decision-Making

A significant portion of the gameplay involves engaging in dialogue with the game's cast of characters. Players' dialogue choices can have far-reaching consequences, impacting the characters' opinions of Andreas, unlocking new information, or even altering the course of the story.

❤ Roleplaying and Replayability

The game offers a high degree of replayability, as players can customize Andreas' background, choosing his education, profession, and other formative experiences, which can significantly influence how the story unfolds. This encourages multiple playthroughs as players explore the different ways the narrative can develop based on their choices.

❤ Immersive Historical Setting

The game's visual style, inspired by illuminated manuscripts and early printed books, transports players to the early 16th century Bavarian setting. The attention to detail in the environment, characters, and dialogue further reinforces the sense of historical verisimilitude, allowing players to fully immerse themselves in the world.

❤ Nonlinearity and Consequences

The game is structured in a nonlinear fashion, with players free to explore the town and investigate at their own pace. However, the decisions made and actions taken have lasting consequences that carry over to later acts, creating a sense of weight and significance to the player's choices.

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