Pentiment

by Obsidian Entertainment, Xbox Game Studios

The Developer Says...

Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.

Players Like...

❤ Narrative-Driven Interaction

Players step into the shoes of Andreas Maler, an artist turned amateur detective, where every dialogue choice and investigation method shapes the unfolding story. Unlike traditional RPGs, this experience replaces combat and stats with deeply meaningful narrative decisions that ripple through the game's world.

❤ Choice and Consequence System

Players trigger cascading effects with each choice, witnessing decisions impact characters' lives across decades. Selecting who to trust, which leads to pursue, or how to interpret evidence transforms the small Bavarian community's entire historical trajectory, creating a profoundly personal storytelling experience.

❤ Time Management and Exploration

Investigators must strategically allocate limited days when uncovering mysteries. Some character interactions and story threads become permanently unavailable after specific actions, compelling players to carefully prioritize their investigative efforts and accept they cannot experience every narrative thread in one playthrough.

❤ Character Background Selection

Players craft Andreas' scholarly and social identity at the game's start, selecting backgrounds like theologian, artist, or craftsman. These choices unlock unique dialogue options, alter persuasion techniques, and provide different perspectives on the unfolding murder mystery.

❤ Investigative Mechanics

Uncovering truth requires meticulously interviewing townspeople, examining environmental details, and making nuanced deductive reasoning. The investigation deliberately avoids clear-cut solutions, instead presenting morally complex scenarios where players must interpret subtle narrative clues.

❤ Unique Interaction Mechanics

Illuminating manuscripts, engaging in theological debates, and navigating complex social interactions replace traditional gameplay mechanics. Each interaction feels authentically rooted in 16th-century cultural practices, transforming historical exploration into an engaging gameplay experience.

❤ Stylized Interaction Design

Typography becomes an interactive storytelling tool. Characters communicate through distinctly styled text reflecting their social status: a peasant's rough script differs dramatically from a monastery scholar's precise lettering, making text presentation itself a nuanced gameplay mechanic.

❤ Replayability and Narrative Branching

Multiple narrative paths emerge through different character choices. Players can experience radically different story outcomes by selecting alternative backgrounds, making different investigative decisions, and prioritizing distinct narrative threads.

❤ Conclusion

This experience transcends traditional gaming, offering an interactive historical narrative where players shape a living, breathing 16th-century world through meaningful, consequential choices.

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