The Black Grimoire: Cursebreaker

by Olipa Games

The Developer Says...

A story driven solo RPG inspired by oldschool games like RuneScape and Ultima Online! Explore a sprawling medieval fantasy world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale.

Players Like...

❤ Exploration and World-Building

Players can traverse a large, open medieval fantasy world, encountering diverse NPCs with dialogue and uncovering secrets throughout their journey. The game creates a sense of an alive and lived-in world, allowing players to overhear conversations between NPCs that add depth to the atmosphere and immersion.

❤ Skill System and Character Progression

The robust skill system enables players to level up 12 different skills, including combat skills like Offense and Defense, as well as crafting/harvesting skills like Woodsmanship, Alchemy, and Tailoring. As players increase their skill levels, they unlock new abilities, can wield more powerful equipment, and gain access to new interactions and areas, providing a great deal of freedom in character development and playstyle.

❤ Combat and Spellcasting

The strategic combat system requires players to consider their equipment and enemy types. Players can utilize a variety of weapons and spells, with spells offering both combat and utility applications. Spellcasting requires gathering specific ingredients, adding an element of resource management and strategic planning to the combat encounters.

❤ Questing and Narrative

The game features a main story campaign that follows the cursed lord, Rothar Aercrest, and his confrontation with a powerful dark wizard named Gabrius. Players are not cast as the "chosen one" but rather as Rothar himself, adding a sense of personal investment to the storyline. The quests range from the mundane to the more complex, offering an engaging mix of content.

❤ Player Housing and Social Interactions

Players can customize their own player houses, providing a place to rest and potentially store items. The game also features a "social multiplayer" aspect, where players can see and interact with other adventurers in certain areas, though the extent of these interactions is currently unclear.

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