Inertial Drift

by Level 91 Entertainment, PQube

The Developer Says...

An arcade racer that tears up the rule book with innovative twin-stick controls, completely re-imagined driving mechanics and a huge roster of fiercely individual cars and tracks.

Players Like...

❤ Innovative Drift Mechanics

Players praise the game's unique "twin-stick" control scheme, which allows them to steer with the left stick while independently controlling the car's drift with the right stick. This innovative mechanic provides a high degree of precision and nuance, enabling players to master the drifting behavior of each vehicle, similar to honing a character's moves in a fighting game.

❤ Diverse Car Handling Characteristics

The game features a roster of 16 distinct cars, each with its own fundamentally different handling and drifting characteristics. For example, some vehicles require players to gently lift off the throttle and precisely flick the right stick to initiate a controlled drift, while others can enter a drift simply by moving the right stick in the desired direction. Mastering the specific techniques and quirks of each car is described as a deeply rewarding challenge.

❤ Skill-Based Progression and Mastery

Players highlight the game's high skill ceiling and emphasis on personal progression through repeated practice. By shaving fractions of a second off their lap times and perfecting their drift techniques on the 10 tracks (plus 10 reverse variants), players experience a tangible sense of achievement and growth in their driving abilities.

❤ Accessibility and Depth

While the game is categorized as an arcade-style racer, reviewers praise its ability to balance accessibility for new players with a high skill ceiling. The twin-stick drifting system provides an intuitive introduction, but the game also rewards dedicated practice and mastery, allowing skilled players to extract an impressive level of control and precision from the vehicles.

❤ Lack of Car Collisions

Some reviewers note the lack of collisions between cars during races, which they see as a missed opportunity to add an extra layer of challenge and strategy. However, others understand this design choice as a way to maintain the game's focus on individual skill and perfecting one's own driving technique without the frustration of unwanted contact.

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