Shardpunk

by Clockwork Pile, Retrovibe

The Developer Says...

The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.

Players Like...

❤ Tight, Challenging Turn-Based Combat

Players control a squad of four unique characters, each with their own abilities and equipment. The turn-based combat system allows two actions per character, such as moving, attacking, using skills, or overwatch. The enemy AI poses a formidable challenge, swarming players with hordes of rat-like creatures that will quickly overwhelm an unwary squad. Reviewers praise the combat's fine-tuned balance, stating that it's "challenging but never unfair" and that "it never feels random." The variety of character classes and their complementary abilities allow for deep strategic planning in assembling the optimal squad. The inability to see enemy attack ranges adds an element of unpredictability, requiring players to be constantly aware of their surroundings.

❤ Resource Management and Tough Decisions

Between combat encounters, players must scavenge for supplies, upgrade weapons and equipment, and allocate limited healing and consumable items. Reviewers highlight how this resource management component adds tension, as players must carefully weigh the risks and rewards of each action. Deciding whether to push forward and gather more loot or retreat to safety creates a "scrambling in the middle of combat" feeling. The need to protect a fragile robot companion that can't be replaced factors into these difficult decisions. Reviewers compare this aspect to Darkest Dungeon, praising how it creates a sense of urgency and a need to adapt to each encounter's unique challenges.

❤ Roguelite Structure with Progression

The game incorporates roguelite mechanics, with player progress carrying over between runs in the form of unlocked characters, upgrades, and other persistent progression. While individual runs can be lengthy, spanning 6-10 hours, the permanent death of characters creates a high-stakes, "one-more-try" mentality. Reviewers find this roguelite structure to be a good fit for the game's survival-focused gameplay, creating a sense of urgency and encouraging experimentation with different squad compositions. The ability to unlock new character classes and abilities also provides a sense of progression, though some note that the meta-progression systems could be expanded upon.

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