Guilty Parade

by Nozori Games

The Developer Says...

One war. Two sides of a military conflict. Which side will you choose if you take a look at the world from both sides of the conflict? Whom will you support and whom will you destroy if some are fighting for an uncertain future, while others are for a peaceful present?

Players Like...

❤ Interactive Visual Novel and Point-and-Click Elements

Players can make important decisions that alter the story's progression in Guilty Parade, a hybrid of the Visual Novel and Point-and-Click genres. The game allows players to freely explore the camp setting, interacting with objects and characters to uncover additional clues and dialogue.

❤ Meaningful Choices and Branching Paths

The branching narrative paths become increasingly dramatic as the story progresses, with players' choices significantly shaping the events they experience. For example, decisions made during the investigation of a mysterious crime can lead to vastly different outcomes, providing a strong sense of player agency.

❤ Investigative Gameplay and Puzzle-Solving

The investigative gameplay incorporates light puzzle-solving elements, such as finding and combining items, solving riddles, and interacting with the environment to uncover the truth. While these puzzles are generally fair, reviewers noted that the necessary clues are not always immediately obvious, requiring thorough exploration.

❤ Exploration and Optional Content

In addition to the core linear narrative, the game encourages optional exploration, which can uncover additional scenes, Easter eggs, and character development opportunities. For players who wish to focus primarily on the story, the game offers the ability to automate the point-and-click segments in future playthroughs, streamlining the experience.

❤ Overall Impression

Overall, the incorporation of the point-and-click elements adds depth and interactivity to the visual novel experience, with meaningful choices, investigative gameplay, and optional content contributing to a sense of player agency and replayability.

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