Tight movement and map control multiplayer meets traditional exploratory FPS single player, from veterans of the Doom and Quake communities. Bolt jump over rivals and dive into inhabited silos of a wasted world!
The game's movement system consistently impresses players, who praise its "exaggerated vanilla Q3" feel. Players can pull off a variety of advanced techniques like strafe-jumping, air-controlling, and ramp-jumping to build up incredible speed and momentum across the arena-style levels. One reviewer describes the movement as a "glide of the mouse" that "really sends you flying forward," allowing for a high skill ceiling.
The weapon arsenal delivers a visceral, weighty punch, with reviewers highlighting the "brutal," "meaty" feel of each firearm. The shotgun's "crashing" impact and the rocket launcher's "insane knockback" create a satisfying, powerful experience. Sound design is a standout, with "metal clanking hit sounds and meaty gib sound effects" that enhance the impact. The diverse weapon types, including a lightning gun and a "Gotlung" rapid-fire spread weapon, give players plenty to experiment with.
The levels' intricate design encourages players to master the game's movement mechanics. Reviewers note the "great level design" featuring "lots of secrets and items" to discover, with the environments becoming increasingly complex over the course of the first episode. Carefully navigating these spaces while engaging in visceral combat creates an "insane, superlative experience" that captures the spirit of classic arena shooters.
Overall, the gameplay is characterized as challenging, fast-paced, and unapologetically old-school. Reviewers describe the experience as "Quake cranked up to 12," with "nuclear weapons and ridiculous air acceleration." The ruthless, numerous enemies - especially the "absolute bastard" final boss - combined with the game's speedrunning focus, create an experience that will primarily appeal to dedicated arena FPS fans.