For Tan Yan, there is little hope his life will change. It's like his whole life is trapped inside a snowdome, unable to escape. But, what if, one day, he's given the chance to make a change?
Players simply click through the text and accompanying visuals to advance the story, which is divided into 14 chapters plus an epilogue.
Unlike branching visual novels, "Snowdome" progresses in a linear fashion without any player choices or multiple endings. This design aims to provide an open-ended, interpretive experience, allowing players to draw their own conclusions about the events, characters, and themes presented.
The visual style features a detailed, anime-inspired art direction, with distinct character portraits and atmospheric backgrounds. Players consistently praise the soundtrack as well, noting it enhances the pensive, contemplative tone of the narrative.
While the story presents a central mystery for players to follow, the developer's goal is to craft a realistic, thought-provoking storyline that encourages players to find personal meaning and relatability. This approach, combined with the linear, interpretive nature of the kinetic novel format, has resonated strongly with the game's predominantly positive user reviews.
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