The concept of this title, the latest in the series to depict a new "Atelier" world, is "True-to-life youths that develop together, even if just a little bit".
Players can combine a wide variety of gathered materials in the cauldron to create new items, weapons, and equipment. The alchemy system offers extensive customization and experimentation, as players unlock new techniques and special "location points" that enhance the crafting process. Reviewers praise this as a deep and rewarding mechanic that evolves throughout the experience.
The world provides diverse gathering points, from flora and fauna to minerals and other resources. Players can use different tools to gather these materials, with the tool type affecting the specific items obtained. This encourages players to explore the visually appealing environments and revisit areas to gather the right components for desired recipes, providing a satisfying sense of discovery.
Combat uses a hybrid turn-based and real-time approach, where players queue up actions for their party but must execute them within a limited time window. Players can also issue orders to party members for powerful special attacks, adding strategic depth. Reviewers laud this system for being engaging and well-integrated with the game's other mechanics, despite its relative simplicity.
As players progress, they can level up characters, unlock new abilities, and improve alchemy skills. This progression system allows players to gradually strengthen their party and craft more powerful items, creating a satisfying sense of growth and accomplishment. The game's focus on exploration, gathering, and crafting means player progression is closely tied to mastering these core mechanics.
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