The Alien Cube

by Alessandro Guzzo

The Developer Says...

Worlds collide as your cursed inheritance throws you into the middle of a series of mysterious events. Discover terrifying secrets as you follow your uncle’s disappearance, and confront a terrible truth that will change your life forever in this cosmic horror first-person adventure.

Players Like...

❤ Atmospheric Exploration

Players praise the game's ability to immerse them in a Lovecraftian world, thanks to its diverse and highly detailed environments. From the eerie beauty of the snowy forests to the unsettling industrial complexes, the game world consistently instills a sense of unease and dread as players uncover its mysteries.

❤ Narrative Delivery

The game's plot unfolds primarily through environmental storytelling, with players discovering notes, journals, and documents that gradually piece together the protagonist's descent into madness. While some found this approach effective, others felt the overreliance on written materials made the story feel disjointed at times. Nevertheless, players widely acclaim the game's ability to capture Lovecraftian themes.

❤ Straightforward Puzzle Solving

The game's puzzles are generally simple, serving to guide progression rather than provide significant challenges. Some players appreciated this approach, as it maintained the focus on exploration and atmosphere rather than frustrating trial-and-error. Others, however, would have preferred more complex and rewarding puzzles to break up the largely linear gameplay.

❤ Pacing and Progression

The gameplay follows a "walking simulator" structure, with players spending most of their time exploring the environment and uncovering the next narrative beat. While this pacing works well for much of the experience, some players felt the later chapters became overly linear and repetitive, with too much time spent simply moving from one location to the next.

❤ Moments of Tension

The game features occasional chase sequences and threats, which are generally well-executed and contribute to the overall sense of unease. However, some players felt these sections were not as compelling as the more atmospheric exploration, and that the linear level design made the chase sequences feel somewhat predictable.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media