Assemble your party. Answer the call. Win the war. Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn's Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.
Players build a deck of cards and manage a party of up to 6 unique animal characters. Each character can equip weapons, armor, and race-specific cards that unlock through level progression. As players navigate the procedurally-generated city, they can add new cards to their deck through looting, purchasing, and unlocking. Carefully curating the deck to synergize with the party composition is a key strategic aspect.
Combat takes place on a grid-based battlefield, adding a layer of tactical positioning to the card battling. Each character has stamina and will points to play cards and activate abilities. Players must manage these resources across the party to effectively neutralize enemies. Card effects can manipulate the positioning of characters, allowing players to maneuver foes into advantageous positions or protect vulnerable party members. This tactical element introduces an extra level of decision-making beyond just playing powerful cards.
As players progress, they unlock new playable animal races, cards, talents, and equipment. Each race has a unique card pool and passive abilities, incentivizing experimentation with different party makeups. The unlock system provides long-term progression, but some reviews note that later unlocks can feel less impactful than the starting options, suggesting balance refinement may be needed.
The game is designed as a roguelike experience, with procedurally-generated levels and a focus on high replayability. The varied race options, card combinations, and party compositions offer a wide array of viable strategies for players to explore. Additionally, "Oath" options allow experienced players to increase the difficulty and add extra challenge to runs. However, some reviewers observed uneven difficulty, with certain strategies or enemy types feeling overpowered.