Shapik: The Moon Quest

by Paul Podberezko, Daniil Naletov, Alexander Ahura, Haim Schnitzer, Rapid Snail

The Developer Says...

SHAPIK: The Moon Quest is a touching and atmospheric quest, the story of which unfolds in a mysterious world after a nuclear war.

Players Like...

❤ Gameplay Overview

The game takes players through a series of 22 self-contained chapters or levels. It features a minimalist, dialogue-free storytelling approach, with the narrative unfolding through visuals, animations, and environmental cues rather than text. Players control a young protagonist on a journey to restore life to a post-apocalyptic world.

❤ Puzzle Solving

Solving a variety of puzzles is the core gameplay. These include simple object interactions, such as connecting wires or placing cogs, as well as more complex tasks like recreating symbols or tricking enemies. While generally easy, the puzzles are designed to be intuitive and well-integrated into the game's narrative and environments.

❤ Hint System

The game's unique hint system allows players to reveal visual clues without directly spoiling the solutions. By using a magnifying glass with a limited "battery" life, players can uncover relevant pictorial hints to aid them in solving puzzles. This encourages exploration and observation, as the clues are often hidden in the game's detailed, hand-drawn environments.

❤ Exploration and Navigation

Players navigate the environments by clicking on designated paths, which can sometimes lead to hidden or interactive elements. While the movement is limited to these pre-determined paths, the game minimizes pixel-hunting and ensures that all necessary items and solutions are within reach.

❤ Player Agency and Progression

The game's structure allows for a high degree of player agency, as players can freely revisit and explore previously accessed chapters or levels. This non-linear approach enables players to backtrack and search for any missed collectibles or clues, without fear of getting stuck or softlocked. The ability to easily access and replay earlier chapters contributes to the game's overall sense of relaxation and accessibility.

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