Space Wreck

by Pahris Entertainment SIA

The Developer Says...

The biggest little RPG in the world. Post-apocalyptic retro space adventure with an extreme focus on role-playing and replayability. Inch wide, miles deep - intentionally short yet surprisingly deep.

Players Like...

❤ Multiple Quest Solutions

The developers have intentionally built the game to allow for 3-8 different solutions to most problems, catering to a variety of playstyles and character builds. For example, players can choose to sweet-talk an NPC, hack their computer to blackmail them, or simply pickpocket the required item - all viable paths to the same objective. This non-linear design encourages experimentation, as players leverage their character's unique strengths to find creative solutions.

❤ Impactful Character Creation

Attributes and skills have a substantial impact on how players can interact with the world and NPCs. Low Charm or Speech can result in characters being socially ostracized, while weak Physical stats may prevent access to certain areas. Conversely, high stats allow players to excel at specific playstyles - a smooth-talking diplomat, a stealthy hacker, or a brawling bruiser. Players appreciate the depth and consequences of these character-defining choices, as they must adapt their approach based on their build.

❤ Environmental Interactivity

The game world is relatively compact but packed with opportunities for creative problem-solving. Players can hack terminals to control combots, depressurize rooms to incapacitate enemies, sneak through vents, and even kick NPCs into the vacuum of space - all viable solutions to obstacles. This level of environmental interactivity and emergent gameplay allows players to approach challenges in unexpected and satisfying ways.

❤ Challenging Optional Combat

While the game does provide the option for combat, players note that the combat system is intentionally difficult and deadly. This design choice discourages players from relying on combat as the primary means of progression, forcing them to explore alternative solutions that leverage their character's strengths in areas like stealth, hacking, or persuasion. The lethality of combat reinforces the game's focus on role-playing over pure combat prowess.

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