The world of Dies irae returns with an all-new side story based around LDO member Wilhelm Ehrenburg. The subject of an interview in a dusty bar, the legendary "Kaziklu Bey" recounts the tale of a conflict he suffered long in the past...
The visual novel gameplay centers around reading through the story and making occasional choices that affect the narrative. The game does not feature traditional gameplay mechanics like combat or exploration, instead focusing on storytelling and character development.
The narrative alternates between Wilhelm Ehrenburg's recounting of past events and the present-day interview setting, keeping the pacing dynamic. The well-written dialogue and narration draw players into Wilhelm's story, allowing them to gain insight into the mindset of one of the main antagonists from the original "Dies irae" visual novel.
The game's visual and audio design is a standout feature. The beautifully illustrated character art and backgrounds immerse players in the distinct artistic style, while the full voice acting and complementary musical soundtrack enhance the emotional impact of the narrative.
While the game is primarily linear, it does feature a few branching narrative paths based on the player's choices during key moments. These choices lead to minor variations in dialogue and character interactions, adding a degree of replayability for those interested in exploring alternative narrative paths.