Perceive the future in this time-loop metroidvania.
The core gameplay revolves around the ability to rewind time and jump between different timeline branches accessed from savepoints. These savepoints act as a fast travel system, allowing players to quickly revisit previous areas while retaining any permanent upgrades they've unlocked. However, physical items and environmental changes do not carry over between timelines. This creates an interesting dynamic where players must carefully plan their routes and decide which temporary upgrades (e.g. health pickups) to keep or leave behind in order to optimize their progress. The rewind ability also allows players to undo mistakes and experiment with different approaches.
The game blends its time travel mechanics with a classic Metroidvania formula. Exploration of the interconnected 2D map unlocks new movement abilities granting access to previously inaccessible areas. The level design encourages revisiting locations multiple times as new upgrades become available. Combat plays a central role, with players facing a variety of enemy types that require different tactics to defeat. The "vision" ability allows players to see enemy attack patterns shortly before they occur, providing a strategic advantage. Chaining together the game's various combat abilities, such as dashing and shooting, creates rewarding, skill-based encounters.
A key aspect is the way it encourages players to explore and optimize their progress across multiple timelines. As players unlock new abilities and find shortcuts, they can quickly jump between savepoints to create an increasingly complex branching timeline tree. This lends itself well to speedrunning, as players must carefully plan their routes and manage their time. The 20-minute time limit to prevent a planetary disaster adds a sense of urgency and challenge, rewarding players who can efficiently navigate the environment and overcome obstacles.
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